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Please make yourself familiar with the basics described in the introducing chapter. You need to know them when using 3ds Max to create objects to be used in the Warper or in Pandoras Box. Even more detailed information can be found in the Warper's chapter "General 3D Modeling Terms".
If you like to learn how to generally create an object, please refer to the chapter in gmax as these programs are very similar.
The next chapter describes the X-File Exporter in 3ds Max.