Cue Inspector

Navigation:  Pandoras Box > User Interface - Master > Tabs Overview > Inspector >

Cue Inspector

prev main next

Navigation:  Pandoras Box > User Interface - Master > Tabs Overview > Inspector >

Cue Inspector

prev main next

Please wait. Due to its content this page might take a while to load...

The Cue Inspector opens when a Cue is selected in the Time Bar above the Sequence tracks:

inspector_cue
Time
To change the start timecode of the clip, enter the new timecode using the following syntax: enter e.g. 0:00:06:09 or just 609 to get the new time 0:00:06:09.
To just add e.g. two seconds to the current time, enter "++200", to subtract e.g. two seconds, enter "--200".

Mode
Available cue mode settings are:
- Play: the timeline play status will stay the same when reaching the Cue (Timeline is playing = it continues playing; Timeline is paused = it continues pausing)
- Pause: the timeline play status will change to "Pause" when reaching the Cue
- Stop: the timeline play status will change to "Stop" when reaching the Cue. This means that the nowpointer stops and then jumps to the timecode 0:00:00:00
- Jump: when reaching the Cue the nowpointer will jump to the Jump Target entered and the timeline keeps its previous play status
- Wait: the nowpointer will wait at the Cue for the Wait Time entered and then keeps on playing if it was in play mode before.

Name
By default the cue is named with its Cue ID as shown in the tool tip on top of a cue. A new cue name may be entered here.

ID
The numeric cue ID is increased for each new cue by default, this function may be deactivated in configuration tab. To change a cue ID enter a new one here.

For Wait Cues the following option is available:
Wait Time
Enter here the time the nowpointer should wait on this cue before continuing to play. The remaining wait time is displayed and highlighted in orange in the devices tab below the play, stop and pause buttons.

inspector_cue_waittime

 

inspector_cue_jump-optionsFor Jump Cues the following options are available:
Jump Target
Enter here the jump target timecode if cue mode is set to "Jump", using the following syntax: enter e.g. 0:00:15:09 or just 1509 to get the new time 0:00:15:09.
To just add e.g. two seconds to the current time, enter "++200", to subtract e.g. two seconds, enter "--200".

Repeat Count
Enter here the amount of iterations if cue mode is set to "Jump", 0=endless loop. If repeat count is set to a number >=0, the jump cue will be executed this amount of times and then will be ignored to infinity. The amount of remaining repeats are displayed in front of the Cue Name. When the timeline is stopped (not paused) the repeat count will always be reset to the value entered here. To reset the Trigger Count automatically after the last repeat, please check the option [Reset Trigger Count when Repeat Count Hit].

Reset Trigger Count when Repeat Count Hit
When this option is checked, the Trigger Count for the Jump Repeat will be reset automatically after the last repeat.

Reset Trigger Count
By pressing this button the Trigger Count will be reset manually to the value entered as Repeat Count.