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Displaces the pixels of the target image.
Technical Information
This effect needs to be the first effect on the layer if you are working with images or videos (i.e. textures) that are bigger than the "Max. Internal Texture Size". The Internal Texture Size depends on your PB license and is adjustable in the Configuration tab under "Render Engine". The chapter "FX Order" explains how to drag effects in the Device Tree tab to change the order of applied effects.
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of Effect
|
0-255
|
0
|
Offset
|
Amount of displacement
|
0-65535
|
32768
|
|
  
Distorts the image, using factorized UV mapping offsets.
Technical Information
This effect needs to be the first effect on the layer if you are working with images or videos (i.e. textures) that are bigger than the "Max. Internal Texture Size". The Internal Texture Size depends on your PB license and is adjustable in the Configuration tab under "Render Engine". The chapter "FX Order" explains how to drag effects in the Device Tree tab to change the order of applied effects.
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of Effect
|
0-255
|
0
|
U Offset
|
Offset of U Mapping
|
0-65535
|
32768
|
V Offset
|
Offset of V Mapping
|
0-65535
|
32768
|
U Factor
|
Factor of U Mapping
|
0-65535
|
32768
|
V Factor
|
Factor of V Mapping
|
0-65535
|
32768
|
|
  
This effect multiplies the FX texture with a color and adds a fluid effect which is best seen when applied to a Video Layer.
According to the Offset and Velocity parameters, the frames of this result change there position which creates the impression, the frames would fly into a (changing) direction.
With the "Density difference" fader you can change how many frames are multiplied into the Layer texture and with "Velocity Factor" how far frames move. The last image shows a higher velocity than in the second image.
Technical Information
This effect can only be used with images or videos (i.e. textures) that are smaller than the "Max. Internal Texture Size" which depends on your PB license and is adjustable in the Configuration tab under "Render Engine".
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of effect itself
|
0-255
|
0
|
Vel Dir
|
Vel Dir
|
0-65535
|
32768
|
Offset
|
Offset
|
0-65535
|
0
|
Offs. Freq.
|
Offs. Freq.
|
0-65535
|
32768
|
Vel Input
|
Vel Input
|
0-65535
|
6553
|
Vel Factor
|
Vel Factor
|
0-65535
|
5242
|
Vel Cutoff
|
Vel Cutoff
|
0-65535
|
13000
|
Vel Diff
|
Vel Diff
|
0-65535
|
63000
|
Den Diff
|
Den Diff
|
0-65535
|
63000
|
Red
|
Color picker / Level of red
|
0-255
|
255
|
Green
|
Color picker / Level of green
|
0-255
|
255
|
Blue
|
Color picker / Level of blue
|
0-255
|
255
|
|
  
This effect multiplies the FX texture with the Layer texture and adds a fluid effect which is best seen when applied to a Video Layer.
According to the Offset and Velocity parameters, the frames of this result change there position slightly which creates the impression, they are blurred fluidly.
With the "Density difference" fader you can change how many frames are multiplied into the Layer texture. The last image shows a lower difference, resulting in a darker image and in a clearer FX media. "Invert RGB" inverts the FX texture before its mixed to the Layer.
Technical Information
This effect can only be used with images or videos (i.e. textures) that are smaller than the "Max. Internal Texture Size" which depends on your PB license and is adjustable in the Configuration tab under "Render Engine".
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of effect itself
|
0-255
|
0
|
Media
|
Media file as source for overlay or mask
|
-
|
-
|
Vel Dir
|
Vel Dir
|
0-65535
|
32768
|
Offset
|
Offset
|
0-65535
|
0
|
Offs. Freq.
|
Offs. Freq.
|
0-65535
|
32768
|
Vel Input
|
Vel Input
|
0-65535
|
6553
|
Vel Factor
|
Vel Factor
|
0-65535
|
5242
|
Vel Cutoff
|
Vel Cutoff
|
0-65535
|
13000
|
Vel Diff
|
Vel Diff
|
0-65535
|
63000
|
Den Diff
|
Density Difference
|
0-65535
|
63000
|
Inv. RGB
|
Invert RGB levels from FX media
|
0-255
|
0
|
Inv. Alpha
|
Inverts transparency from FX media
|
0-255
|
0
|
|
  
This effect multiplies the FX texture with the Layer texture and adds a fluid effect which is best seen when applied to a Video Layer.
According to the Offset and Velocity parameters, the frames of this result change there position which creates the impression, the frames would fly into a (changing) direction.
With the "Density difference" fader you can change how many frames are multiplied into the Layer texture and with "Velocity Factor" how far frames move. The last image shows a higher velocity than in the second image.
Technical Information
This effect can only be used with images or videos (i.e. textures) that are smaller than the "Max. Internal Texture Size" which depends on your PB license and is adjustable in the Configuration tab under "Render Engine".
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of effect itself
|
0-255
|
0
|
Media
|
Media file as source for overlay or mask
|
-
|
-
|
Vel Dir
|
Vel Dir
|
0-65535
|
32768
|
Offset
|
Offset
|
0-65535
|
0
|
Offs. Freq.
|
Offs. Freq.
|
0-65535
|
32768
|
Vel Input
|
Vel Input
|
0-65535
|
6553
|
Vel Factor
|
Vel Factor
|
0-65535
|
5242
|
Vel Cutoff
|
Vel Cutoff
|
0-65535
|
13000
|
Vel Diff
|
Vel Diff
|
0-65535
|
63000
|
Den Diff
|
Den Diff
|
0-65535
|
63000
|
|
  
This effect is based on the Layer's Z Position or render history as explained in the manual chapter "Compositing". The layer with the assigned effect makes a composition of all layers behind it and displays it ontop its own texture. In the example, the "render" layer is positioned in the foreground, its main media is a transparent image. In the background there is a Video Layer showing a running timecode and a particle system (also with a transparent media!).
Whenever a pixel from the composition changes, it causes waves as if a rain drop deformed the rendering texture.
The parameter "Strenght" influences the wave speed / frequency, whilst "Delay" influences the amplitude, i.e. how far the waves go).
Technical Information
This effect can only be used with images or videos (i.e. textures) that are smaller than the "Max. Internal Texture Size" which depends on your PB license and is adjustable in the Configuration tab under "Render Engine".
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of effect itself
|
0-255
|
0
|
Strength
|
Strength
|
0-255
|
0
|
Delay
|
Delay
|
0-65535
|
60000
|
|
  
The main media from the layer is a transparent image whilst the effect's media is video showing a running timecode. Whenever a pixel from the timecode video changes, it causes waves as if a rain drop deformed the rendering texture.
The parameter "Strenght" influences the wave speed / freuquency, whilst "Delay" influences the amplitude, i.e. how far the waves go).
Technical Information
This effect can only be used with images or videos (i.e. textures) that are smaller than the "Max. Internal Texture Size" which depends on your PB license and is adjustable in the Configuration tab under "Render Engine".
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of effect itself
|
0-255
|
0
|
Strength
|
Strength
|
0-255
|
0
|
Delay
|
Delay
|
0-65535
|
60000
|
Media
|
Media file as source for waves
|
-
|
-
|
|
  
This effect is based on the Layer's Z Position or render history as explained in the manual chapter "Compositing". The layer with the assigned effect makes a composition of all layers behind it and mixes it into its own texture. In the example, the "render" layer is positioned in the foreground, its main media is a grass image. In the background there is a Video Layer showing a running timecode and a particle system (also with a transparent media!).
Whenever a pixel from the composition changes, it causes waves as if a rain drop deformed the rendering grass texture.
The parameter "Strenght" influences the wave speed / frequency, whilst "Delay" influences the amplitude, i.e. how far the waves go). "Offset" offsets the grass texture in the waves.
Technical Information
This effect can only be used with images or videos (i.e. textures) that are smaller than the "Max. Internal Texture Size" which depends on your PB license and is adjustable in the Configuration tab under "Render Engine".
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of effect itself
|
0-255
|
0
|
Strength
|
Strength
|
0-255
|
0
|
Offset
|
Offset
|
0-65535
|
32768
|
Delay
|
Delay
|
0-65535
|
60000
|
|
  
The main media from the layer is a color gradients image whilst the effect's media is video showing a running timecode. Whenever a pixel from the timecode video changes, it causes waves as if a rain drop deformed the rendering color gradient texture.
The parameter "Strenght" influences the wave speed / freuquency, whilst "Delay" influences the amplitude, i.e. how far the waves go). "Offset" offsets the grass texture in the waves.
Technical Information
This effect can only be used with images or videos (i.e. textures) that are smaller than the "Max. Internal Texture Size" which depends on your PB license and is adjustable in the Configuration tab under "Render Engine".
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of effect itself
|
0-255
|
0
|
Strength
|
Strength
|
0-255
|
0
|
Offset
|
Offset
|
0-65535
|
32768
|
Delay
|
Delay
|
0-65535
|
60000
|
Media
|
Media file as source for waves
|
-
|
-
|
|
  
Applies a barrel distortion to a layer or output texture. In addition it applies a correction for chromatic aberration which is for example of interest when working with a device like an Oculus Rift.
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of effect itself
|
0-255
|
0
|
Lens X
|
Horizontal lens position
|
0-65535
|
32768
|
Lens Y
|
Vertical lens position
|
0-65535
|
32768
|
Scale X
|
Horizontal scale
|
0-65535
|
32768
|
Scale Y
|
Vertical scale
|
0-65535
|
32768
|
ScaleIn X
|
Horizontal scale
|
0-65535
|
32768
|
ScaleIn Y
|
Vertical scale
|
0-65535
|
32768
|
Coef. 0
|
Coef. 0
|
0-65535
|
65535
|
Coef. 1
|
Coef. 1
|
0-65535
|
32768
|
Coef. 2
|
Coef. 2
|
0-65535
|
32768
|
Coef. 3
|
Coef. 3
|
0-65535
|
32768
|
|
  
Applies a barrel distortion to a layer or output texture.
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of effect itself
|
0-255
|
0
|
Lens X
|
Horizontal lens position
|
0-65535
|
32768
|
Lens Y
|
Vertical lens position
|
0-65535
|
32768
|
Scale X
|
Horizontal scale
|
0-65535
|
32768
|
Scale Y
|
Vertical scale
|
0-65535
|
32768
|
ScaleIn X
|
Horizontal scale
|
0-65535
|
32768
|
ScaleIn Y
|
Vertical scale
|
0-65535
|
32768
|
Coef. 0
|
Coef. 0
|
0-65535
|
65535
|
Coef. 1
|
Coef. 1
|
0-65535
|
32768
|
Coef. 2
|
Coef. 2
|
0-65535
|
32768
|
Coef. 3
|
Coef. 3
|
0-65535
|
32768
|
|
  
Applies a pincushion distortion to a layer or output texture.
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of effect itself
|
0-255
|
0
|
Lens X
|
Horizontal lens position
|
0-65535
|
32768
|
Lens Y
|
Vertical lens position
|
0-65535
|
32768
|
Scale X
|
Horizontal scale
|
0-65535
|
32768
|
Scale Y
|
Vertical scale
|
0-65535
|
32768
|
ScaleIn X
|
Horizontal scale
|
0-65535
|
32768
|
ScaleIn Y
|
Vertical scale
|
0-65535
|
32768
|
Coef. 0
|
Coef. 0
|
0-65535
|
65535
|
Coef. 1
|
Coef. 1
|
0-65535
|
32768
|
Coef. 2
|
Coef. 2
|
0-65535
|
32768
|
Coef. 3
|
Coef. 3
|
0-65535
|
32768
|
|
  
Magnifies an area of the layer image and allows to define the position and size of this area as well as the used zoom factor.
Technical Information
This effect needs to be the first effect on the layer if you are working with images or videos (i.e. textures) that are bigger than the "Max. Internal Texture Size". The Internal Texture Size depends on your PB license and is adjustable in the Configuration tab under "Render Engine". The chapter "FX Order" explains how to drag effects in the Device Tree tab to change the order of applied effects.
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of Effect
|
0-255
|
0
|
X
|
X Position of magnifier
|
0-65535
|
32768
|
Y
|
Y Position of magnifier
|
0-65535
|
32768
|
In
|
Size of completely magnified area
|
0-65535
|
16448
|
Out
|
Size of area where magnification ends
|
0-65535
|
17733
|
Magnify
|
Amount of magnification
|
0-65535
|
32768
|
Aspect
|
Aspect ratio of magnifier
|
0-65535
|
42662
|
|
  
Polar Coordinates Effect. Can be used to either treat current coordinates as Cartesian and Resample to Polar or vice versa. Created by Florian Mosleh www.s2gfx.com
Technical Information
This effect needs to be the first effect on the layer if you are working with images or videos (i.e. textures) that are bigger than the "Max. Internal Texture Size". The Internal Texture Size depends on your PB license and is adjustable in the Configuration tab under "Render Engine". The chapter "FX Order" explains how to drag effects in the Device Tree tab to change the order of applied effects.
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of effect itself
|
0-255
|
0
|
Operation
|
Operation
|
0-255
|
0
|
|
  
Distorts the texture with a ripple animation. Amplitude, frequency, motion speed and direction as well as size and position can be set up.
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of Effect
|
0-255
|
0
|
Amplitude
|
Defines the height of the ripple's amplitude
|
0-65535
|
16384
|
Frequency
|
Defines the ripple's frequency (=amount of ripples coming out from its center)
|
0-65535
|
32768
|
Motion
|
Defines the speed and direction of the ripple's motion
|
0-65535
|
16448
|
Pos U
|
U Position
|
0-65535
|
17733
|
Pos V
|
V Position
|
0-65535
|
32768
|
Scale U
|
U Scale
|
0-65535
|
16384
|
Scale V
|
V Scale
|
0-65535
|
16384
|
|
  
Distorts the texture with a non-animated ripple effect. Amplitude, frequency, phase as well as size and position can be set up.
Technical Information
This effect needs to be the first effect on the layer if you are working with images or videos (i.e. textures) that are bigger than the "Max. Internal Texture Size". The Internal Texture Size depends on your PB license and is adjustable in the Configuration tab under "Render Engine". The chapter "FX Order" explains how to drag effects in the Device Tree tab to change the order of applied effects.
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of Effect
|
0-255
|
0
|
Amplitude
|
Defines the height of the ripple's amplitude
|
0-65535
|
16384
|
Frequency
|
Defines the ripple's frequency (=amount of ripples coming out from its center)
|
0-65535
|
32768
|
Phase
|
Define the phase of the ripple's curve
|
0-65535
|
16448
|
Pos U
|
U Position
|
0-65535
|
17733
|
Pos V
|
V Position
|
0-65535
|
32768
|
Scale U
|
U Scale
|
0-65535
|
16384
|
Scale V
|
V Scale
|
0-65535
|
16384
|
|
  
Distorts the texture with a non-animated swirl effect. Twist, Depth and Amount can be set up.
Technical Information
This effect needs to be the first effect on the layer if you are working with images or videos (i.e. textures) that are bigger than the "Max. Internal Texture Size". The Internal Texture Size depends on your PB license and is adjustable in the Configuration tab under "Render Engine". The chapter "FX Order" explains how to drag effects in the Device Tree tab to change the order of applied effects.
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of Effect
|
0-255
|
0
|
Twist
|
Amount of Twist
|
0-65535
|
128
|
Depth
|
Depth of the Swirl
|
0-65535
|
4096
|
Amount
|
Amount of swirl waves
|
0-65535
|
2048
|
|
  
Morphs the image by using an additional media file as texture.
Technical Information
This effect needs to be the first effect on the layer if you are working with images or videos (i.e. textures) that are bigger than the "Max. Internal Texture Size". The Internal Texture Size depends on your PB license and is adjustable in the Configuration tab under "Render Engine". The chapter "FX Order" explains how to drag effects in the Device Tree tab to change the order of applied effects.
Parameter
|
Description
|
Value Range
|
Default
|
Media
|
Add the image file that should be used as texture for the morph effect
|
|
|
Mix
|
Level of Effect
|
0-255
|
0
|
Factor
|
Amount of Texture Morphing
|
0-255
|
64
|
|
  
Modifies the texture with non-animated waves.
Technical Information
This effect needs to be the first effect on the layer if you are working with images or videos (i.e. textures) that are bigger than the "Max. Internal Texture Size". The Internal Texture Size depends on your PB license and is adjustable in the Configuration tab under "Render Engine". The chapter "FX Order" explains how to drag effects in the Device Tree tab to change the order of applied effects.
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of Effect
|
0-255
|
0
|
Amount
|
Amount of Waves
|
0-65535
|
64000
|
U Offset
|
U Mapping Offset (in X direction)
|
0-65535
|
32768
|
V Offset
|
V Mapping Offset (in Y direction)
|
0-65535
|
32768
|
|