Please wait. Due to its content this page might take a while to load...
The FireFly™ particle system allows creating elaborate real-time particle effects in a true interactive 3D compositing space. There are 3D and 2D particle systems are available on Pandoras Box.
Since version 8, Particles are rendered based on the blend mode of the Layer. In prior versions, they were mixed with the background as if their blend mode was "Add". With the ability to choose a distinct blend mode, you can now also use particles darker than the background or create other effects.
The easiest way using particles, is to add a "Particle System Layer". Simply right-click a Site and choose "Add Devices". This layer is optimized and offers only parameters mostly needed for particles.
First, open the Particles tab: Open the Tabs menu and click on "FireFly Particles". Open the "Systems" folder and drag a 2D or 3D Particle System onto a Video layer in the Device Tree. Alternatively, select the Layer to see its parameters in the Devices Controls tab and drag the Particle System on the empty space right next to the last parameter. With the particle system you define the environment, setting up the opacity of the system, Gravity and Wind. To see how these settings affect the emitters, you have to add at least one emitter. Next, open the "Emitters" folder and drag a 2D or 3D Particle Emitter onto the Particle System (not the layer), either in the Device Controls tab or in the Device Tree on the entry "Particle System" under "PS". The particle system section is now enhanced by the emitter parameters. |
Parameter |
Description |
Value Range |
Default |
---|---|---|---|
PS Opacity |
Opacity of the whole Particle System |
0-255 |
255 |
Gravity |
Amount of Gravity affecting the emitters |
0.000-1000.000 |
0.000 |
Wind |
Amount of Wind affecting the emitters |
0.000-1000.000 |
0.000 |
Wind Rot X |
|
0-360° |
0° |
Wind Rot Y |
|
0-360° |
0° |
Wind Rot Z |
|
0-360° |
0° |
Parameter |
Description |
Value Range |
Default |
---|---|---|---|
Media |
Media File used as Emitter |
|
None |
Mesh |
Object File for the Media |
|
None |
Emitter Type |
Choose how the emitter will appear: |
None, Point, Line, Area, Circle, Sphere, Cylinder |
None |
Particle Alignment |
Alignment of the emitting particles |
None, Billboarding, Flight Direction |
None |
Radius |
Radius of the emitter type, in units (a PB fullscreen is always 16 units wide) |
0-100 |
1 |
Length |
the emitter sources dimension |
0-100 |
1 |
Angle |
Angle of emitting particles |
0-360° |
45° |
Range |
Range |
0-100 |
0.000 |
X Pos |
Position of emitting particles in X |
-999.999 - +999.999 |
0.000 |
Y Pos |
Position of emitting particles in Y |
-999.999 - +999.999 |
0.000 |
Z Pos |
Position of emitting particles in Z |
-999.999 - +999.999 |
0.000 |
X Angle |
X Angle of particle source |
-1000° - +1000° |
0° |
Y Angle |
Y Angle of particle source |
-1000° - +1000° |
0° |
Z Angle |
Z Angle of particle source |
-1000° - +1000° |
0° |
Rot Pivot X Pos |
X Pos of rotation pivot |
-999.999 - +999.999 |
0.000 |
Rot Pivot Y Pos |
Y Pos of rotation pivot |
-999.999 - +999.999 |
0.000 |
Rot Pivot Z Pos |
Z Pos of rotation pivot |
-999.999 - +999.999 |
0.000 |
Count/Sec |
Amount of particles per second |
0.000 – 1000.000 |
100.000 |
Time To Live (Sec) |
Amount of seconds a particle will live until it fades out and disappears |
0.000 – 1000.000 |
5.000 |
Speed * |
Define the particles speed |
|
Start:20, End: 20 |
X Scale * |
Define the particles X Scale |
|
Start:0.1, End: 0.1 |
Y Scale * |
Define the particles Y Scale |
|
Start:0.1, End: 0.1 |
Z Scale * |
Define the particles Z Scale |
|
Start:0.1, End: 0.1 |
X Rot * |
Define the particles X Rotation value |
|
Start:0, End: 0 |
Y Rot * |
Define the particles Y Rotation value |
|
Start:0, End: 0 |
Z Rot * |
Define the particles Z Rotation value |
|
Start:0, End: 0 |
Mass |
Mass of particles; the flight behavior of an objects is defined by its momentum (mass*velocity or speed); the momentum decreases the influence of gravity and wind |
1.000 – 100.00 |
1.000 |
Drag |
Drag of particles; as drag is a force which decreases the velocity / speed of an object it resists the particle´s motion, thus it increases the influence of gravity and wind |
0.000 – 1000.000 |
0.000 |
Color added to particles. |
Choose color |
|
|
Particle Opacity * |
Define the particles opacity over lifetime |
Choose color |
Start:white (full opacity), End: black (opacity=0) |
*: The parameters marked with * allow defining a curve over the particles lifetime. A right-click into the faders background adds a new point in time whereto a parameter can be defined.
In the following examples these files are used:
In the examples only the parameter values different from the default values are mentioned.
Example 1:
Image above: Here the emitter type is set to "Point", there is no gravity set for the particle system.