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Within the Fixture Channel ID section the DMX Addressing for the selected fixture will be set up.
[Fixture Channel Count]:
This is the amount of channels the fixture contains. It is calculated by the Fixtures Width and Height multiplied with the Channel Offset. For example, the fixture is 4 px wide and 4 px high and has an offset of 3 channels (for RGB), then the Fixture Channel Count is 4x4x3 = 48 channels. This Channel Count is used to calculate the start address for the next fixture when setting up the patch.
In order to create fixtures with unpatched pixels you need to manually modify that number, so that the start address for the next added fixture is correct when using auto increase while patching the matrix.
This is the DMX Start Address for the next pixel.
Amount of DMX channels per pixel
[RGB / CMY]:
Defines if the colour values of the pixels will be interpreted as RGB or as CMY.
[Auto Increment ID]:
When activated the starting channel of the pixels will automatically be incremented according to the chosen offset.
This is the fixture's size when added on the patch. By default it is set to 500%, you may change this size when editing a fixture.
The default angle refers to the fixture's angle when it will be added on the patch.
[Rotate 90° ->] / [Rotate 90° <-]:
To rotate the selected fixture in 90° steps, you may simply use the Buttons [Rotate 90° ->] and [Rotate 90° <-].
[Mirror Horizontal / Mirror Vertical]:
This allows to mirror the selected fixtures horizontally or vertically.
Clears the DMX addressing of the currently selected fixture.
When this option is checked, it shows the pixel addressing order in the fixture with a red line. The starting pixel is marked with a red dot.