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The Lens Shift section allows adjusting X and Y Offset as well as the Z Roll.
The camera X&Y offset allows positioning the center of the cameras perspective. This is especially used when one perspective view needs to be shared across several outputs. For example, if you have 4 screens set up next to each other, you would offset each screen in the way that you can move your layers with the XYZ position smoothly across all outputs, while maintaining a correct perspective 3D view.
The Z Roll allows rolling the camera across its Z Axis.
DMX Control
All Lens Shift Channels are 16bit, the default value is set to 32768.
X Offset
0 |
-256 units |
32768 |
Center |
65535 |
+256 units |
Y Offset
0 |
-256 units |
32768 |
Center |
65535 |
+256 units |
Z Roll
0 |
-1080° |
32768 |
0° |
65535 |
+1080° |
Note that you can also use the Align function as described in the chapter about the Status bar.