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Turns all parts containing alpha into black and allows choosing any RGB color for the non-transparent parts of the image.
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of Effect
|
0-255
|
0
|
Red
|
Red level, Color Picker
|
0-255
|
0
|
Green
|
Green level, Color Picker
|
0-255
|
0
|
Blue
|
Blue level, Color Picker
|
0-255
|
0
|
|
  
All parts of the image containing alpha stay transparent, allows choosing any RGB color for the non-transparent parts of the image.
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of Effect
|
0-255
|
0
|
Red
|
Red level, Color Picker
|
0-255
|
0
|
Green
|
Green level, Color Picker
|
0-255
|
0
|
Blue
|
Blue level, Color Picker
|
0-255
|
0
|
|
 
The effect expects one media file on the layer that contains two contents side-by-side. The left half represents the video itself whilst the masking information is in the right half. You may prepare such content using the Image Converter.
In difference to the effect "Alpha Left Right - Retain Resolution" the original side-by-side content consists of scaled halfs and the resulting image is stretched (back) by 100%. This saves file size, resolution and playback performance but results in worse quality.
Technical Information
This effect can only be used with images or videos (i.e. textures) that are smaller than the "Max. Internal Texture Size" which depends on your PB license and is adjustable in the Configuration tab under "Render Engine".
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of effect itself
|
0-255
|
0
|
|
 
The effect expects one media file on the layer that contains two contents side-by-side. The left half represents the video itself whilst the masking information is in the right half. You may prepare such content using the Image Converter.
In difference to the effect "Alpha Left Right" the original side-by-side content consists of halfs that are not scaled and hence, the resulting image does not need to be stretched (back). This results in a better quality but a higher file size, resolution and playback performance.
Technical Information
This effect can only be used with images or videos (i.e. textures) that are smaller than the "Max. Internal Texture Size" which depends on your PB license and is adjustable in the Configuration tab under "Render Engine".
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of effect itself
|
0-255
|
0
|
|
  
All parts of the layer texture containing alpha will stay transparent, all non-transparent parts of an additional media file will turn the corresponding parts of the layer texture transparent as well.
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of Effect
|
0-255
|
0
|
Media
|
Alpha Media as Mask Invert
|
|
|
|
  
All parts of the layer texture containing alpha will stay transparent, all transparent parts of an additional media file will turn the corresponding parts of the layer texture transparent as well.
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of Effect
|
0-255
|
0
|
Media
|
Alpha Media as Mask
|
|
|
|
  
All parts of the layer texture containing alpha will be replaced by any RGB color.
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of Effect
|
0-255
|
0
|
Red
|
Red level, Color Picker
|
0-255
|
0
|
Green
|
Green level, Color Picker
|
0-255
|
0
|
Blue
|
Blue level, Color Picker
|
0-255
|
0
|
|
 
The effect expects one media file on the layer that contains two information on top of each other. The upper half represents the video itself whilst the masking information is in the lower half. You may prepare such content using the Image Converter.
Technical Information
This effect can only be used with images or videos (i.e. textures) that are smaller than the "Max. Internal Texture Size" which depends on your PB license and is adjustable in the Configuration tab under "Render Engine".
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of effect itself
|
0-255
|
0
|
|
  
All parts of the layer texture containing alpha will be turned into white, all non-transparent parts will be turned into black.
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of Effect
|
0-255
|
0
|
|
  
All white parts of an additional media file will turn the corresponding parts of the layer texture transparent, black parts do not influence the layer texture.
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of Effect
|
0-255
|
0
|
Media
|
BW Media as Mask Invert
|
|
|
|
  
All black parts of an additional media file will turn the corresponding parts of the layer texture transparent, white parts do not influence the layer texture. In addition to the "BW Media As Mask" effect the RGB values of the keyed out area are pre-multiplied before being turned transparent. This means that all RGB values between 1-255 are set to 255 turning most pixels into white ones. Only RGB values of 0 stay unchanged. In the second image you can see that some pixels from the wing are rendered in yellow because originally their blue value was 0.
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of effect itself
|
0-255
|
0
|
Media
|
Media file as source for overlay or mask
|
-
|
-
|
|
  
All black parts of an additional media file will turn the corresponding parts of the layer texture transparent, white parts do not influence the layer texture.
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of Effect
|
0-255
|
0
|
Media
|
BW Media as Mask
|
|
|
|
  
All parts of the layer texture containing alpha will be turned into black, all non-transparent parts will be turned into white.
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of Effect
|
0-255
|
0
|
|