Media / Mesh

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Media / Mesh

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Navigation:  Pandoras Box > Devices and Layer Parameters > Video Layer >

Media / Mesh

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device-control_video-layer_media-mesh

Media Selection

To assign a media resource (see previous chapter) to a layer, drag and drop the resource from the project tab onto the designated layer. You can also highlight the target layer by left-clicking on it and use the right-click command on the resource in the project tab "assign to active device" or just double-click on the media file. Media can also be assigned from the thumbnail browser by double clicking it for attributing it to the selected highlighted layers.

Please note: When working in a network session in Master/Client mode, please make sure that all media and objects are spread to all Clients in order to be available for all Servers to render.

To remove the resource of the layer, right-click on the thumbnail in the Device Control Tab and choose "Reset". Alternatively you can open the media or mesh parameter in the layer tree and after right-clicking you can choose "Reset" there.

DMX Control
For DMX control depending on the ID assignment in the Pandoras Box Server user interface, each layer can access 255 folder and 255 file IDs of individual media files as well as live inputs.
The media selection channels are 8bit, the default value is set to 0.

Media Folder

0

No folder

1..255

Folder 1..255

Media File

0

No file

1..255

File 1..255

Share Layer

device-control_share-layer-options_whatsInstead of assigning a media file you can also choose to automatically assign the texture of another layer. Right-click the Media field and choose one of the two "Share Layer" options.

Share Layer Texture simply loads the same texture as the chosen Layer. This way you can playback a video file (or any other content) without having to load it several times from the hard disk. This allows a better performance and saves programming time. Note that the texture only is shared. If there are effects on the linked layer, they only affect this one layer.
Share Layer Rendering on the other hand loads the rendered result of the chosen Layer. This means the assigned texture and applied effects are rendered and the result is shared.

inspector_layer_render-passThe third option "Camera Texture" shares the rendered result that serves as the input for the linked Camera. This feature is only working correctly if the Layer is not part of a Camera's render pass. In the Layer's Inspector, make sure to uncheck "Camera" and check "Output". For more information about render passes, please see the chapter "Video Processing Pipeline".

Object Selection (Mesh)

Each Layer has a default layer object which defines the mapping of the texture (your media file). The Mesh field allows loading custom object files to change this mapping behavior. Valid object file types are CLX and .x files.

To assign an object to a layer, drag and drop the resource from the project tab onto the designated layer. You can also highlight the target layer by left-clicking on it and use the right-click command on the resource in the project tab "assign to active device" or just double-click on the object file.

To remove the resource from the layer, right-click in the layer tree on the object parameter and choose "reset".

DMX Control
For DMX control depending on the ID assignment in the Pandoras Box Server user interface, each layer can access 255 folder and 255 file IDs of individual object files.
Object file selection set to 0% (000dec.) selects "no file".

The object selection channels are 8bit, the default value is set to 0.

Object Folder

0

No folder

1..255

Folder 1..255

Object File

0

No folder

1..255

Folder 1..255