Object Formats

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Object Formats

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Navigation:  Pandoras Box > Content >

Object Formats

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2D or 3D objects can be assigned to the "Mesh" media parameter of Video Layer, Output Layers etc. Typically they represent a two- and three-dimensional object with a certain shape, position and UV texture mapping. In many cases, objects are used for warping purposes . As an alternative you can also create so called Editable Meshes in Pandoras Box which allow for warping in the Preview using the Mesh Editing Mode.

Pandoras Box supports four formats for two- and three-dimensional objects:
3DS, FBX, OBJ and the X format.

As usual, simply drag the file from the Assets tab to the Project tab and from there either on a certain Video Layer or an Output Layer in order to affect all rendered layers.

If your FBX or 3DS file contains sub objects (groups of objects), you may set up the hierarchy level in the automatically opened dialog. "1" results in one file in the Project tab whereas "2" results in a folder containing sub files and so on. In that case, you may drag any hierarchy level, single file or folder onto a layer (Video Layer, Output Device, Venue Site Layer etc.). If you assign the first level entry to a Layer, all included sub objects are assigned, i.e. the Layer texture is shared on all sub objects. If you rather like to assign all sub obejcts to individual layers, right-click the first entry and choose the command "Assign Sub Meshes to Devices Consecutively" after selecting the "starting" layer in the Device Tree.

You may adjust the global appearance of 3D files in the Configuration tab > Preview Display and for each file separately in the File Inspector.

The topic Third Party Software shows programs which can be used to create custom 2D/3D objects and the chapter General 3D Modeling Terms explains what you should know about coordinate systems, UV mapping etc.