Parameter List

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Parameter List

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Navigation:  Widget Designer > Scripting > Script Language >

Parameter List

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This list helps with commands in Widget Designer where a so called "ParamName" needs to be defined (e.g. DeviceSetParam(SiteID,DeviceID,ParamName,AbsoluteValue))
The overview lists all names from parameters within Pandoras Box and their value range.

Please note:
- the name is case sensitive and spaces are important, e.g. "X Scale", not "x scale" or "XScale"
- all lists show the parameter name for the first axis, edge or color. If there is "X Pos", it would be "Y Pos" and "Z Pos" for the other axes; if there is "Keystone R", ir would be "Keystone L",
- for effects the entire name consists of the FX name and the FX parameter, both combined with a pipe "|" character (vertical bar) but no spaces before or after the pipe, e.g. "Blur|Mix" or "B&W Add|Invert"
- parameters for particle systems are listed under Particle Layer; if you are using the older workflow with Particle Systems on a Video Layer, see here
- if the value needs to be a decimal value, always use a point "." as separator not a comma "," e.g. "0.5"
- per default, active values are applied to the parameter not instantly or abruptly (0ms) but within 500ms in order to smooth movement. More information can be found in the chapter Device Inspector > "Parameter Value Smoothing".
- in PB, the default setup in the Configuration tab > Unit Management is, that the position values are displayed in pixels but that incoming values (via SDK or Widget Designer, not DMX) are interpreted as generic units. Depending on your needs, you can either display position parameters as generic units or interpret incoming values as pixels. See the linked chapter for more information.

Video Layer (see here for description)

Media

either file name, or
1 - 255 for Folder ID &
1 - 255 for File ID

Mesh

either file name, or
1 - 255 for Folder ID &
1 - 255 for File ID

Opacity

0 - 255

Playback Transport

0 or "Stop"

64 (1-127) or "Play"

128 or "Pause"

192 (129-255) or "Loop"

Playback Speed

0-127 = slower
128 = 1:1 Speed
129-255 = faster

Inpoint

0 - 65535

Outpoint

0 - 65535

Volume

0 - 2 (= -96.00 - +6 dB)

X Pos
(Y..., Z... for other axes)

-999.999 – +999.999

X Angle

-9999.99 – +9999.99

X Rot Mode

0; 1

X Rot Speed

0 - 655535

X Scale

-999.999 – +999.999

Rot Pivot X Pos

-999.999 – +999.999

Scale Pivot X Pos

-999.999 – +999.999

Blend Mode

0 - 20

'FXName'|'FXParameter'

(e.g. Blur|Mix)

see FX List for more info

Particle System|'PSParameter'
(e.g. Particle System|Wind) and
Particle System|Particle Emitter|'PEParameter'
(e.g. Particle System|Particle Emitter|Radius)

see here for more info about Particles;
see below for parameters of Particle Layer

Light Layer (see here for description)

Media

either file name, or
1 - 255 for Folder ID &
1 - 255 for File ID

Light Intensity

0 - 255

Playback Transport

0 or "Stop"

64 (1-127) or "Play"

128 or "Pause"

192 (127-255) or "Loop"

Playback Speed

0 - 255

Inpoint

0 - 65535

Outpoint

0 - 65535

Light Source X Pos
(Y..., Z... for other axes)

-999.999 – +999.999

Light Target X Pos

-999.999 – +999.999

Light Color Red
(...Green, Blue, Alpha)

0 - 255

Light Angle

0.000° - 180.000°

Light Aspect

0.000 - 20.000

Light Z Roll

-9999.99° – +9999.99°

Near Plane

0 - 65535

Far Plane

0 - 65535

Light Tolerance

0.000 - 1.000

Shadow Softness

0 - 1000

Light Proj. Mode

0; 1

Particle Layer (see here for description)

Opacity

0 - 255

Playback Transport

0 or "Stop"

64 (1-127) or "Play"

128 or "Pause"

192 (129-255) or "Loop"

X Pos
(Y..., Z... for other axes)

 

Gravity

0.000 - 1000.000

Wind

0.000 - 1000.000

Wind Rot X

0 - 360

Blend Mode

0 - 20

Particle Emitter|Media

either file name, or
1 - 255 for Folder ID &
1 - 255 for File ID

Particle Emitter|Mesh

either file name, or
1 - 255 for Folder ID &
1 - 255 for File ID

Particle Emitter|Emitter Type

0 - 6

Particle Emitter|Particle Alignment

0 - 2

Particle Emitter|Radius

0 - 100

Particle Emitter|Length

0 - 100

Particle Emitter|Angle

0 - 360

Particle Emitter|Range

0 - 100

Particle Emitter|X Pos

-999.999 - +999.999

Particle Emitter|X Angle

-1000° - +1000°

Particle Emitter|Rot Pivot X Pos

-999.999 - +999.999

Particle Emitter|Count/Sec

0.000 - 1000.000

Particle Emitter|Time to Live (Sec)

0.000 - 1000.000

Particle Emitter|Mass

1.00 - 100.00

Particle Emitter|Drag

0.000 - 1000.000

Speed, XYZ Scale, XYZ Rot, Color and Particle Opacity

can not be remote controlled via WD

Camera Layer (see here for description)

Proj. Mode

0; 1

Viewpoint X Pos
(Y..., Z... for other axes)

-999.999 – +999.999

Target X Pos

-999.999 – +999.999

FOV

-180.000 – +180.000

Near Plane

0 - 65535

Far Plane

0 - 65535

Aspect

0.000 - 6.000

X Offset

-999.999 – +999.999

Z Roll

-9999.99 – +9999.99

RtClearColor Red
(...Green, Blue, Alpha)

0 - 255

Output Layer (see here for description)

Camera

via command: ShareLayerTexture

Mesh

either file name, or
1 - 255 for Folder ID &
1 - 255 for File ID

Opacity

0 - 255

X Pos
(Y..., Z... for other axes)

-999.999 – +999.999

X Angle

-9999.99 – +9999.99

X Rot Mode

0; 1

X Rot Speed

0 - 65535

X Scale

-999.999 – +999.999

Rot Pivot X Pos

-999.999 – +999.999

Scale Pivot X Pos

-999.999 – +999.999

Viewpoint X Pos

-999.999 – +999.999

Target X Pos

-999.999 – +999.999

FOV

-180.000 – +180.000

Near Plane

0 - 65535

Far Plane

0 - 65535

Aspect

0.000 - 6.000

X Offset

-999.999 – +999.999

Z Roll

-9999.99 – +9999.99

RtClearColor Red
(...Green, Blue, Alpha)

0 - 255

KS L
(...R, ...B, ...T)

0 - 65535

KS LR

0 - 65535

Lin X

0 - 65535

SE Media

either file name, or
1 - 255 for Folder ID &
1 - 255 for File ID

SE L

0 - 65535

SE LC

0 - 65535

SE L Marker

0 = no marker
1 - 255 = black, gray,
white marker

SE L Width

0 - 255

State

0; 1