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Sharpens the layer texture on all edges. The effect generates three additional textures with black and white edges. These textures then overlay the real layer. With the parameters "Width" and "Height" you can influence the horizontal and vertical offset of these textures / edges.
Technical Information
This effect needs to be the first effect on the layer if you are working with images or videos (i.e. textures) that are bigger than the "Max. Internal Texture Size". The Internal Texture Size depends on your PB license and is adjustable in the Configuration tab under "Render Engine". The chapter "FX Order" explains how to drag effects in the Device Tree tab to change the order of applied effects.
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of Effect
|
0-255
|
0
|
Width
|
Amount of sharpening
|
0-255
|
128
|
Height
|
Offset factor
|
0-255
|
128
|
|
  
Creates area outlines of the layer texture by separating the texture into two different groups. This depends on the contrast level of adjacent pixels, which can be adjusted with the parameter "threshold".
You can setup a color and alpha level for both areas.
Technical Information
This effect needs to be the first effect on the layer if you are working with images or videos (i.e. textures) that are bigger than the "Max. Internal Texture Size". The Internal Texture Size depends on your PB license and is adjustable in the Configuration tab under "Render Engine". The chapter "FX Order" explains how to drag effects in the Device Tree tab to change the order of applied effects.
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of Effect
|
0-255
|
0
|
Red H
|
Red level of High Color, Color Picker
|
0-255
|
255
|
Green H
|
Green level, Color Picker
|
0-255
|
255
|
Blue H
|
Blue level of High Color, Color Picker
|
0-255
|
255
|
Alpha H
|
Alpha level of High Color
|
0-255
|
255
|
Red L
|
Red level of Low Color, Color Picker
|
0-255
|
0
|
Green L
|
Green level of Low Color, Color Picker
|
0-255
|
0
|
Blue L
|
Blue level of Low Color, Color Picker
|
0-255
|
0
|
Alpha L
|
Alpha level of Low Color
|
0-255
|
255
|
Threshold
|
Threshold
|
0-255
|
32
|
|
  
Sharpens the edges of the alpha (transparent) channel depending on the chosen threshold and smoothing value. In addition, all non-transparent pixels, can be colored in.
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of effect itself
|
0-255
|
0
|
Threshold
|
Threshold
|
0-255
|
128
|
Smoothing
|
Smoothing
|
0-255
|
128
|
Red
|
Color picker / Level of red
|
0-255
|
255
|
Green
|
Color picker / Level of green
|
0-255
|
255
|
Blue
|
Color picker / Level of blue
|
0-255
|
255
|
|
  
Sharpens the edges of the alpha (transparent) channel depending on the chosen threshold and smoothing value.
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of effect itself
|
0-255
|
0
|
Threshold
|
Threshold
|
0-255
|
128
|
Smoothing
|
Smoothing
|
0-255
|
128
|
|
 
Sharpens the layer texture on all edges. You can influence the amount of sharpening as well as the offset factor for an internal sharpening texture.
Technical Information
This effect needs to be the first effect on the layer if you are working with images or videos (i.e. textures) that are bigger than the "Max. Internal Texture Size". The Internal Texture Size depends on your PB license and is adjustable in the Configuration tab under "Render Engine". The chapter "FX Order" explains how to drag effects in the Device Tree tab to change the order of applied effects.
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of Effect
|
0-255
|
0
|
Amount
|
Amount of sharpening
|
0-255
|
255
|
Factor
|
Offset factor
|
0-255
|
64
|
|