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The Target parameters allow changing the camera's target position in the 3D space without moving the camera itself. The output will show another detail of the 3D space and the perspective will be affected as well (as long as you do not work in Orthogonal Projection Mode).
The output is always 16 units wide, the height is calculated by the aspect ratio.
A 4:3 display is 16 units wide and 12 units high, a 16:9 display is 16 units wide and 9 units high.
Example:
The target position is changed from the default position (XYZ = 0,0,0) to (XYZ = -4.7,-1.3,0).
The images at the top show the 3D scene in the global cam Preview: with default target (left) and with target changed to the new position (right). The images at the bottom show the resulting output: with default target (left) and with new target position (right).
DMX Control
All Target Position Channels are 16bit, the default value is 32768.
Resolution: 1DMX Step = 0.008 units
Target X Position
0 |
max. position left (-256 units or 16 screen width to the left) |
32768 |
Center |
65535 |
max. position right (+256 units or 16 screen width to the right) |
Target Y Position
0 |
-256 units |
32768 |
Center |
65535 |
+256 units |
Target Z Position
0 |
-256 units |
32768 |
Center |
65535 |
+256 units |
Note that you can also use the Align function as described in the chapter about the Status bar.