Terra Display Array

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Terra Display Array

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Navigation:  Widget Designer > Widgets > Displays >

Terra Display Array

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The TerraDisplayArray shows the display arrangement of a connected Christie Terra device. Please add the device in the Configuration dialog first to connect to it. This is described in the chapter "Terra" which also shows how to work with the device using the scripting language.

wd_widget_terra-display-array

wd_widget_terra-display-array_example

Left image: Example with connected Terra device

To create a TerraDisplayArray widget choose "Widgets > Displays > TerraDisplayArray". The mouse cursor changes to a crosshairs icon, indicating the create mode. With a left-click anywhere on the empty main background window you add the selected widget to the current page. Left-click again if you like to add one more. To quit the create mode, you can switch to the run mode with [F8], where you can use all widgets. Most widgets however need to be set up first.

To edit the TerraDisplayArray properties simply right-click it and choose the first menu entry "TerraDisplayArray Properties". Alternatively, you can press [Alt + P] whilst the mouse is hovering above it or switch to the edit / move mode with [F9] and double-click on it. The TerraDisplayArray Property dialog opens up.

wd_widget_terra-display-array-properties

General Widget Settings

Name:

A unique name can be entered to identify the widget via the Object and Member Notation. The default name is based on the widget type and ID.

Page:

This drop-down offers all available pages to place the widget on.

ID:
The ID may be changed by entering a new one in the text field top left. If you change it, you will be asked if you also want to adapt the name to the new ID.

Notes:

A short note can be added here. It is not displayed outside the widget but can be set and retrieved with the WidgetID.Note property member.

Visible:

Uncheck this box to hide the widget.

Fix:
When the option "Fix" is checked, the widget will be displayed on every page.

Size:

Enter a pixel size for the widget's size.

X and Y:

Enter the location of the widget (upper left corner) in pixels.

Terra Display Array Properties

Device:

Open the drop-down list and choose the name of a Terra device which you have already connected using the Configuration dialog as explained in the chapter "Terra".

DisplayArray:

Open the drop-down list and choose the name of the display array you like to see. The list updates automatically according to the connected Terra device.

Title:

Enter here a title that is displayed at the top of the widget. Uncheck the box "Show Title" if you want to remove the title bar.

Font:
Edit the font and the font size by clicking on the button with the current font. This font refers to the text written across each display.

Colors:

Click on the colored fields to choose another color. You can change the fill and / or the outline color for the background, the display array, the individual displays, the window and font.

Ui Effects & Animations

The topic Effects & Animations explains how to add and apply CSS based effects and animations.

Using the Widget via the Scripting Language

Most widgets are accessible in the scripting language. You may either execute a function which they support or change a property or retrieve information from it. The scripting language supports regular commands, like:
WDTerraDisplayArraySize(1,320,180)

as well as widget specific members, like:
TerraDisplayArray1.SetSize(320,180)

To write a script with commands or members, first create a CustomScript button or use the Macro editor or anything else with a scripting field. Now simply start writing WDTerra... to see all commands referring to it or type the widget's name followed by a dot to see all supported members. As soon as you select a command or member, ScriptAssist offers more help. More information can be found in the chapters "Script Language" or "Object and Member Notation".