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The UDP Message value acts like an If node. The incoming data can be compared and depending on the true or false result a dedicated ASCII or Byte packet can be sent to the UDP connection setup by the its ID in the Connection Manager.
This node can be found under Nodes > Output > Connections > UDP Message
UDP Connection ID:
Enter the UDP Connection ID.
Choose if the output should be updated either "On Change of Input Value Only" or permanently.
Choose the first input node from the drop-down or enter a numeric value. This input will be compared to the second input.
Choose the Operator.
Choose the second input node from the drop-down or enter a numeric value.
If the operation is True, this input node value or entered numeric or text value will be given out as Output Value.
If the operation is False, this input node value or entered numeric or text value will be given out as Output Value.
With Widget Designer version 6, all nodes support so called node commands. Node commands access functions (i.e methods) from a node and / or set a parameter (i.e. property).
Enter "node", followed by the according ID and a dot and a list will pop up showing all available commands for the node. For instance, Node1.TintColor.SetRGB(125,0,255), colors the node in purple.
In addition, the node properties with a parameter ID (the small superscript number) can be edited via the command Node1.SetParam(ID,new Value) or WDNodeSetParam(NodeID,ParamID,Value).