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Scrolls the media from right to left or left to right by repeating it endlessly. The scrolling speed and horizontal aspect ratio can be adjusted. If the "Width" parameter is set to the texture's width, no scaling occurs.
Technical Information
This effect needs to be the first effect on the layer if you are working with images or videos (i.e. textures) that are bigger than the "Max. Internal Texture Size". The Internal Texture Size depends on your PB license and is adjustable in the Configuration tab under "Render Engine". The chapter "FX Order" explains how to drag effects in the Device Tree tab to change the order of applied effects.
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of effect itself
|
0-255
|
0
|
Speed X
|
Horizontal speed
|
0-65535
|
32768
|
Width (px)
|
Width (px)
|
0-65535
|
1024
|
|
Please use the effect "AutoAspect Scroll Horizontal (infinite)" instead. The different calculation of the scrolling allows infinite usage.
Technical Information
This effect needs to be the first effect on the layer if you are working with images or videos (i.e. textures) that are bigger than the "Max. Internal Texture Size". The Internal Texture Size depends on your PB license and is adjustable in the Configuration tab under "Render Engine". The chapter "FX Order" explains how to drag effects in the Device Tree tab to change the order of applied effects.
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of effect itself
|
0-255
|
0
|
Speed X
|
Horizontal speed
|
0-65535
|
32768
|
Width (px)
|
Width (px)
|
0-65535
|
1024
|
|
  
Splits the layer texture horizontally into two areas. The layer texture is repeated, whilst "Factor" defines the offset. The separation can be softedged manually.
This effect allows splitting the Pandoras Box output when for example using (Matrox) Dual Head Devices. Assign it to the output itself or to a layer that is toggled into the Output Rendering Pass by using the Layer Inspector.
Technical Information
This effect needs to be the first effect on the layer if you are working with images or videos (i.e. textures) that are bigger than the "Max. Internal Texture Size". The Internal Texture Size depends on your PB license and is adjustable in the Configuration tab under "Render Engine". The chapter "FX Order" explains how to drag effects in the Device Tree tab to change the order of applied effects.
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of effect itself
|
0-255
|
0
|
Factor
|
Factor
|
0-65535
|
0
|
Softedge
|
Softedge
|
0-65535
|
0
|
Curve R
|
Curve R
|
0-65535
|
8000
|
Curve L
|
Curve L
|
0-65535
|
8000
|
Center
|
Center
|
0-65535
|
27000
|
|
  
Splits the layer texture vertically into two areas. The layer texture is repeated, whilst "Factor" defines the offset. The separation can be softedged manually.
This effect allows splitting the Pandoras Box output when for example using (Matrox) Dual Head Devices. Assign it to the output itself or to a layer that is toggled into the Output Rendering Pass by using the Layer Inspector.
Technical Information
This effect needs to be the first effect on the layer if you are working with images or videos (i.e. textures) that are bigger than the "Max. Internal Texture Size". The Internal Texture Size depends on your PB license and is adjustable in the Configuration tab under "Render Engine". The chapter "FX Order" explains how to drag effects in the Device Tree tab to change the order of applied effects.
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of effect itself
|
0-255
|
0
|
Factor
|
Factor
|
0-65535
|
0
|
Softedge
|
Softedge
|
0-65535
|
0
|
Curve Top
|
Curve Top
|
0-65535
|
8000
|
Curve Bottom
|
Curve Bottom
|
0-65535
|
8000
|
Center
|
Center
|
0-65535
|
27000
|
|
  
Splits the layer texture horizontally into three areas. The layer texture is repeated, whilst "Factor" defines the offset. The separation can be softedged manually.
This effect allows splitting the Pandoras Box output when for example using (Matrox) Tripple Head Devices. Assign it to the output itself or to a layer that is toggled into the Output Rendering Pass by using the Layer Inspector.
Technical Information
This effect needs to be the first effect on the layer if you are working with images or videos (i.e. textures) that are bigger than the "Max. Internal Texture Size". The Internal Texture Size depends on your PB license and is adjustable in the Configuration tab under "Render Engine". The chapter "FX Order" explains how to drag effects in the Device Tree tab to change the order of applied effects.
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of effect itself
|
0-255
|
0
|
Left
|
Left
|
0-65535
|
0
|
Right
|
Right
|
0-65535
|
0
|
Softedge L
|
Softedge L
|
0-65535
|
0
|
SE L R
|
SE L R
|
0-65535
|
32768
|
SE L L
|
SE L L
|
0-65535
|
32768
|
Center1
|
Center1
|
0-65535
|
32768
|
Softedge R
|
Softedge R
|
0-65535
|
0
|
SE R R
|
SE R R
|
0-65535
|
32768
|
SE R L
|
SE R L
|
0-65535
|
32768
|
Center2
|
Center2
|
0-65535
|
32768
|
|
  
Splits the layer texture vertically into three areas. The layer texture is repeated, whilst "Factor" defines the offset. The separation can be softedged manually.
This effect allows splitting the Pandoras Box output when for example using (Matrox) Tripple Head Devices. Assign it to the output itself or to a layer that is toggled into the Output Rendering Pass by using the Layer Inspector.
Technical Information
This effect needs to be the first effect on the layer if you are working with images or videos (i.e. textures) that are bigger than the "Max. Internal Texture Size". The Internal Texture Size depends on your PB license and is adjustable in the Configuration tab under "Render Engine". The chapter "FX Order" explains how to drag effects in the Device Tree tab to change the order of applied effects.
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of effect itself
|
0-255
|
0
|
Top
|
Top
|
0-65535
|
0
|
Bottom
|
Bottom
|
0-65535
|
0
|
Softedge T
|
Softedge T
|
0-65535
|
0
|
SE T T
|
SE T T
|
0-65535
|
32768
|
SE T B
|
SE T B
|
0-65535
|
32768
|
Center1
|
Center1
|
0-65535
|
32768
|
Softedge B
|
Softedge B
|
0-65535
|
0
|
SE B T
|
SE B T
|
0-65535
|
32768
|
SE B B
|
SE B B
|
0-65535
|
32768
|
Center2
|
Center2
|
0-65535
|
32768
|
|
  
Resizes and repositions the image by adjusting the UV map, i.e. without affecting the layer's scale and position values.
Allows resize factors between 0 and 1, and setting an xy offset. The texture is not repeated.
To calculate the precise size parameter: size factor*65535,
e.g for a scale of 0.25: (1/4)*65535 = 16384
Technical Information
This effect needs to be the first effect on the layer if you are working with images or videos (i.e. textures) that are bigger than the "Max. Internal Texture Size". The Internal Texture Size depends on your PB license and is adjustable in the Configuration tab under "Render Engine". The chapter "FX Order" explains how to drag effects in the Device Tree tab to change the order of applied effects.
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of Effect
|
0-255
|
0
|
FactorX
|
Size in X (100% - 0%)
|
0-65535
|
65535
|
FactorY
|
Size in Y (100% - 0%)
|
0-65535
|
65535
|
Pos U
|
Horizontal Position
|
0-65535
|
32768
|
Pos V
|
Vertical Position
|
0-65535
|
32768
|
|
 
Allows rotating the UV map of the layer texture without affecting the layer's rotation values. The texture is repeated.
Technical Information
This effect needs to be the first effect on the layer if you are working with images or videos (i.e. textures) that are bigger than the "Max. Internal Texture Size". The Internal Texture Size depends on your PB license and is adjustable in the Configuration tab under "Render Engine". The chapter "FX Order" explains how to drag effects in the Device Tree tab to change the order of applied effects.
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of effect itself
|
0-255
|
0
|
Rot
|
Rotation angle
|
0-65535
|
0
|
|
  
Allows rotating the UV Mapping of the layer texture without affecting the layer's rotation values. The texture is not repeated.
Technical Information
This effect needs to be the first effect on the layer if you are working with images or videos (i.e. textures) that are bigger than the "Max. Internal Texture Size". The Internal Texture Size depends on your PB license and is adjustable in the Configuration tab under "Render Engine". The chapter "FX Order" explains how to drag effects in the Device Tree tab to change the order of applied effects.
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of Effect
|
0-255
|
0
|
Rot
|
Rotation of UV Mapping
|
0-65535
|
32768
|
|
 
Resizes and repositions the image by adjusting the UV map, i.e. without affecting the layer's scale and position values.
Allows resize factors between 1 and unlimited, and setting an xy offset. The texture is not repeated.
To calculate the precise size parameter: (1-1/2*size factor)*65535,
e.g for a scale of 4: (1-1/(2*4)*65535 = 7/8*65535 = 57343
Technical Information
This effect needs to be the first effect on the layer if you are working with images or videos (i.e. textures) that are bigger than the "Max. Internal Texture Size". The Internal Texture Size depends on your PB license and is adjustable in the Configuration tab under "Render Engine". The chapter "FX Order" explains how to drag effects in the Device Tree tab to change the order of applied effects.
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of effect itself
|
0-255
|
0
|
Factor X
|
Horizontal scale factor (100% -...)
|
0-65535
|
0
|
Factor Y
|
Vertical factor (100% -...)
|
0-65535
|
0
|
Pos U
|
Horizontal position
|
0-65535
|
32768
|
Pos V
|
Vertical position
|
0-65535
|
32768
|
|
  
Allows tiling the UV Mapping of the layer texture.
Technical Information
This effect needs to be the first effect on the layer if you are working with images or videos (i.e. textures) that are bigger than the "Max. Internal Texture Size". The Internal Texture Size depends on your PB license and is adjustable in the Configuration tab under "Render Engine". The chapter "FX Order" explains how to drag effects in the Device Tree tab to change the order of applied effects.
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of Effect
|
0-255
|
0
|
Factor
|
Amount of tiling (value addition of 2048 equals one more tile or texture width)
|
0-65535
|
0
|
-
|
1 tile / texture width
|
0
|
-
|
-
|
2 tiles / texture width
|
2048
|
-
|
-
|
3 tiles / texture width
|
4096
|
-
|
-
|
11 tiles / texture width
|
20480
|
-
|
-
|
33 tiles / texture width
|
65536
|
-
|
|
  
Enlarges the content of the layer texture slightly.
Technical Information
This effect needs to be the first effect on the layer if you are working with images or videos (i.e. textures) that are bigger than the "Max. Internal Texture Size". The Internal Texture Size depends on your PB license and is adjustable in the Configuration tab under "Render Engine". The chapter "FX Order" explains how to drag effects in the Device Tree tab to change the order of applied effects.
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of effect itself
|
0-255
|
0
|
|
  
Resizes and repositions the image by adjusting the UV map, i.e. without affecting the layer's scale and position values.
Allows resize factors between 0 and unlimited, and setting an xy offset. The texture is repeated.
To calculate the precise size parameter: (1-1/2*size factor)*65535,
e.g for a scale of 4: (1-1/(2*4)*65535 = 7/8*65535 = 57343
Technical Information
This effect needs to be the first effect on the layer if you are working with images or videos (i.e. textures) that are bigger than the "Max. Internal Texture Size". The Internal Texture Size depends on your PB license and is adjustable in the Configuration tab under "Render Engine". The chapter "FX Order" explains how to drag effects in the Device Tree tab to change the order of applied effects.
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of Effect
|
0-255
|
0
|
Offset X
|
Horizontal offset
|
0-65535
|
32768
|
Offset Y
|
Vertical offset
|
0-65535
|
32768
|
Factor X
|
Horizontal scale factor (0% -...)
|
0-65535
|
32768
|
Factor Y
|
Vertical scale factor (0% -...)
|
0-65535
|
32768
|
|
  
Replicates the layer texture four times and adjusts the UV map.
Allows resizing and xy offsetting by mapping four individual, customizable source textures onto a target space. The source texture can not be repeated.
The color and alpha level of the target background can be adjusted. All four quadrants of the target can be edited separately similar to the "UV Remap" effect.
Technical Information
This effect needs to be the first effect on the layer if you are working with images or videos (i.e. textures) that are bigger than the "Max. Internal Texture Size". The Internal Texture Size depends on your PB license and is adjustable in the Configuration tab under "Render Engine". The chapter "FX Order" explains how to drag effects in the Device Tree tab to change the order of applied effects.
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of effect itself
|
0-255
|
0
|
T1 Opacity
|
T1 Opacity
|
0-255
|
255
|
T1 X
|
Horizontal t1
|
0-65535
|
0
|
T1 Y
|
Vertical t1
|
0-65535
|
0
|
T1 Width
|
T1 Width
|
0-65535
|
32768
|
T1 Height
|
T1 Height
|
0-65535
|
32768
|
S1 X
|
Horizontal s1
|
0-65535
|
32768
|
S1 Y
|
Vertical s1
|
0-65535
|
32768
|
S1 Width
|
S1 Width
|
0-65535
|
65535
|
S1 Height
|
S1 Height
|
0-65535
|
65535
|
T2 Opacity
|
T2 Opacity
|
0-255
|
255
|
T2 X
|
Horizontal t2
|
0-65535
|
32768
|
T2 Y
|
Vertical t2
|
0-65535
|
0
|
T2 Width
|
T2 Width
|
0-65535
|
32768
|
T2 Height
|
T2 Height
|
0-65535
|
32768
|
S2 X
|
Horizontal s2
|
0-65535
|
32768
|
S2 Y
|
Vertical s2
|
0-65535
|
32768
|
S2 Width
|
S2 Width
|
0-65535
|
65535
|
S2 Height
|
S2 Height
|
0-65535
|
65535
|
T3 Opacity
|
T3 Opacity
|
0-255
|
255
|
T3 X
|
Horizontal t3
|
0-65535
|
0
|
T3 Y
|
Vertical t3
|
0-65535
|
32768
|
T3 Width
|
T3 Width
|
0-65535
|
32768
|
T3 Height
|
T3 Height
|
0-65535
|
32768
|
S3 X
|
Horizontal s3
|
0-65535
|
32768
|
S3 Y
|
Vertical s3
|
0-65535
|
32768
|
S3 Width
|
S3 Width
|
0-65535
|
65535
|
S3 Height
|
S3 Height
|
0-65535
|
65535
|
T4 Opacity
|
T4 Opacity
|
0-255
|
255
|
T4 X
|
Horizontal t4
|
0-65535
|
32768
|
T4 Y
|
Vertical t4
|
0-65535
|
32768
|
T4 Width
|
T4 Width
|
0-65535
|
32768
|
T4 Height
|
T4 Height
|
0-65535
|
32768
|
S4 X
|
Horizontal s4
|
0-65535
|
32768
|
S4 Y
|
Vertical s4
|
0-65535
|
32768
|
S4 Width
|
S4 Width
|
0-65535
|
65535
|
S4 Height
|
S4 Height
|
0-65535
|
65535
|
Red
|
Color picker / Level of red
|
0-255
|
0
|
Green
|
Color picker / Level of green
|
0-255
|
0
|
Blue
|
Color picker / Level of blue
|
0-255
|
0
|
Alpha
|
Level of transparency
|
0-255
|
0
|
|
  
Resizes and repositions the image by adjusting the UV map, i.e. without affecting the layer's scale and position values.
Allows resizing and xy offsetting by mapping a customizable source texture onto a target space. The source texture can not be repeated.
The color and alpha level of the target background can be adjusted.
Technical Information
This effect needs to be the first effect on the layer if you are working with images or videos (i.e. textures) that are bigger than the "Max. Internal Texture Size". The Internal Texture Size depends on your PB license and is adjustable in the Configuration tab under "Render Engine". The chapter "FX Order" explains how to drag effects in the Device Tree tab to change the order of applied effects.
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of effect itself
|
0-255
|
0
|
Target X
|
Horizontal target position
|
0-65535
|
0
|
Target Y
|
Vertical target position
|
0-65535
|
0
|
T Width
|
Hor. target scaling (0% -100%)
|
0-65535
|
32768
|
T Height
|
Vertical target scaling (0% -100%)
|
0-65535
|
32768
|
Source X
|
Horizontal source position
|
0-65535
|
32768
|
Source Y
|
Vertical source position
|
0-65535
|
32768
|
S Width
|
Hor. source scaling (100% -...)
|
0-65535
|
65535
|
S Height
|
Vertical source scaling (100% -...)
|
0-65535
|
65535
|
Red
|
Color picker / Level of red
|
0-255
|
0
|
Green
|
Color picker / Level of green
|
0-255
|
0
|
Blue
|
Color picker / Level of blue
|
0-255
|
0
|
Alpha
|
Level of transparency
|
0-255
|
0
|
|
  
Scrolls the media endlessly in horizontal and / or vertical direction. The scrolling speed in x- and y-direction as well as x- and y-scale can be adjusted.
Technical Information
This effect needs to be the first effect on the layer if you are working with images or videos (i.e. textures) that are bigger than the "Max. Internal Texture Size". The Internal Texture Size depends on your PB license and is adjustable in the Configuration tab under "Render Engine". The chapter "FX Order" explains how to drag effects in the Device Tree tab to change the order of applied effects.
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of effect itself
|
0-255
|
0
|
Speed X
|
Horizontal speed
|
0-65535
|
32768
|
Speed Y
|
Vertical speed
|
0-65535
|
32768
|
Factor X
|
Horizontal scale factor (100% -...)
|
0-65535
|
32768
|
Factor Y
|
Vertical scale factor (100% -...)
|
0-65535
|
32768
|
|
  
Allows to blend the left edge of a texture with a copy of the content of the right edge. At the same time the right edge blends into the left part. This is of interest when you have a 360° projection and your setup in Pandoras Box is that cameras are spread out and look onto one layer (see image). In case your content shows a hard edge because the right and left pixels do not match you can blend the area with this effect.
For other applications, you may combine this effect with the Resize, UV Offset or Texture Zoom.
Technical Information
This effect needs to be the first effect on the layer if you are working with images or videos (i.e. textures) that are bigger than the "Max. Internal Texture Size". The Internal Texture Size depends on your PB license and is adjustable in the Configuration tab under "Render Engine". The chapter "FX Order" explains how to drag effects in the Device Tree tab to change the order of applied effects.
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of Effect
|
0-255
|
0
|
Blend
|
Level of right / left blend
|
0-65535
|
32768
|
|
  
Allows to blend the upper edge of a texture with a copy of the content of the bottom edge. At the same time the bottom edge blends into the upper part. This is of interest when you have a 360° projection with rotated projectors and your setup in Pandoras Box is that cameras are spread out and look onto one layer (see image). In case your content shows a hard edge because the top and bottom pixels do not match you can blend them.
For other applications, you may combine this effect with the Resize, UV Offset or Texture Zoom.
Technical Information
This effect needs to be the first effect on the layer if you are working with images or videos (i.e. textures) that are bigger than the "Max. Internal Texture Size". The Internal Texture Size depends on your PB license and is adjustable in the Configuration tab under "Render Engine". The chapter "FX Order" explains how to drag effects in the Device Tree tab to change the order of applied effects.
Parameter
|
Description
|
Value Range
|
Default
|
Mix
|
Level of Effect
|
0-255
|
0
|
Blend
|
Level of top / bottom blend
|
0-65535
|
32768
|
|