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This chapter includes step-by-step tutorials about 2D warping. Whilst 2D warping is based on deforming the 2D content in a way that it looks correct again, 3D warping achieves this by placing (3D) objects and the camera in 3D space. For more information please read the introductory chapter.
The first tutorial explains, how to warp a 2D mesh. It shows how to decide for the best FFD and mesh count and how points can be moved.
Afterwards it is explained in detail how to export the mesh and use it in Pandoras Box.
Then there is an tutorial showing how to work with associated meshes.
The last one tells more about the live warping feature.